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Exporter Options

Output Options

The Output section controls container format, resource layout, texture conversion, and metadata written into the final file.

  • glb


    Single binary file. Best for handoff and runtime packaging.

  • glTF


    Separate JSON workflow. Use when resource layout matters.

  • Resources


    Single .bin · Copy source files · Embedded. Applies to glTF exports only.

  • No Compression


    Keep current texture files. Fastest and safest export.

  • WebP


    Smaller textures. Emits EXT_texture_webp.

  • JPEG


    Simple lossy conversion. Quality slider controls output.

  • KTX2


    GPU-friendly compression. Emits KHR_texture_basisu.

File Format

  • glb: Single binary file
  • glTF: JSON file with external or embedded resources

Resources

Applies only to .gltf exports.

  • Single .bin: Write buffers and images into a binary sidecar workflow
  • Copy source files: Copy or convert resources next to the .gltf
  • Embedded: Embed resources directly in the JSON as base64 data

Texture Format

  • No Compression: Keep the current texture files
  • WebP Format: Convert textures to WebP and emit EXT_texture_webp
  • JPEG Format: Convert textures to JPEG
  • KTX2 Format: Convert textures to KTX2 and emit KHR_texture_basisu

Quality

  • Used for WebP and JPEG conversion
  • Range: 0 to 100
  • Default: 90

Force Overwrite

  • Enabled by default
  • Regenerates converted texture files even when an existing converted file is present

Metadata

  • Copyright writes to asset.copyright