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Exporter Options

Output Options

The Output section controls container format, resource layout, texture conversion, and metadata written into the final file.

Output section of the glTF2.0 Export options panel
The Output section: File Format, Texture Format, and Force Overwrite. Resources appears when File Format is glTF.
  • glb


    Single binary file. Best for handoff and runtime packaging.

  • glTF


    Separate JSON workflow. Use when resource layout matters.

  • Resources


    Default Copy source files for glTF. Also: Single .bin ยท Embedded.

  • No Compression


    Keep current texture files. Fastest and safest export.

  • WebP


    Smaller textures. Emits EXT_texture_webp.

  • JPEG


    Simple lossy conversion. Quality slider controls output.

  • KTX2


    GPU-friendly compression. Emits KHR_texture_basisu.

File Format

  • glb: Single binary file
  • glTF: JSON file with external or embedded resources

Resources

Applies only to .gltf exports. Default: Copy source files (also applied when you switch File Format to glTF).

  • Single .bin: Write buffers and images into a binary sidecar workflow
  • Copy source files: Copy or convert resources next to the .gltf
  • Embedded: Embed resources directly in the JSON as base64 data

Texture Format

  • No Compression: Keep the current texture files
  • WebP Format: Convert textures to WebP and emit EXT_texture_webp
  • JPEG Format: Convert textures to JPEG
  • KTX2 Format: Convert textures to KTX2 and emit KHR_texture_basisu

Quality

  • Used for WebP and JPEG conversion
  • Range: 0 to 100
  • Default: 90

Force Overwrite

  • Enabled by default
  • Regenerates converted texture files even when an existing converted file is present

Metadata

  • Copyright writes to asset.copyright