Exporter Guide
Animation Export
Use the Export Animation controls to decide whether the exporter writes scene keys, sampled motion, or Time Editor clips.
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None
No animation output. Best for static look-dev exports.
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Scene Keys
Uses authored scene curves. Good for final keyed animation and usually produces smaller files.
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Sampled
Samples the final motion over the timeline. Safer for rigs, constraints, and complex setups.
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Time Editor Clips
Exports clip structure directly from Maya Time Editor. Best choice for importer round-trip workflows.
Scene Keys
- Use the keys already on your objects
- Usually gives smaller files than Sampled
- Best when your objects already have the animation you want to export
Sampled
- Captures the final motion over the timeline
- Useful for rigs, constraints, or more complex setups
- Usually gives larger files than Scene Keys
Time Editor Clips
- Export clips directly from Maya Time Editor
- Best choice for importer-to-exporter round-trip workflows when the importer created clip structure for you
- The exporter performs clip isolation and sampling so each clip is written as its own glTF animation
- When visibility animation is present, the exporter emits
KHR_node_visibilityand usesKHR_animation_pointerto target the/nodes/{i}/extensions/KHR_node_visibility/visiblepointer path. Light intensity animation is also written viaKHR_animation_pointertargetingKHR_lights_punctual. These are the only two pointer paths currently emitted - general-purpose attribute targeting throughKHR_animation_pointeris not supported.
Recommended Usage
- Turn off Export Animation when you want to export without animation.
- Use Time Editor Clips to preserve imported clip organization.
- Use Sampled when you want the final motion from the timeline.
- Use Scene Keys when your objects already contain the keys you want to export.