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Exporter Options

Extensions and Compression

Review the exporter controls that emit optional glTF extensions or compression workflows.

Extensions section of the glTF2.0 Export options panel with Draco Compression expanded
The Extensions section: Mesh Quantization and Draco Compression. Extra Draco controls appear when Draco is on.

Mesh Quantization

  • Disabled by default
  • Enables KHR_mesh_quantization
  • Useful for reducing vertex storage size
  • Should be tested against your runtime and asset-quality requirements

Draco Compression

  • Disabled by default
  • Enables KHR_draco_mesh_compression
  • Can reduce mesh size significantly
  • The exporter exposes presets and manual quantization controls

Draco Presets

  • Fast: Highest precision, lighter compression
  • Balanced: Default preset
  • High: Stronger compression
  • Maximum: Smallest files, most aggressive settings
  • Custom: Manual control of every slider

Advanced Draco Controls

  • Strip Uncompressed
  • Compression Level
  • Position Bits
  • Normal Bits
  • Texcoord Bits
  • Color Bits
  • Generic Bits

KTX2 Compression

KTX2 settings appear when Texture Format is set to KTX2 Format.

KTX2 Controls

  • Quality: Low, Medium, High, Maximum
  • Format: ETC1S, UASTC, ASTC 4x4, None
  • Supercompression: Zstandard toggle
  • Generate Mipmaps: Auto-generate mip levels

Texture Transform Export

When supported texture nodes contain UV transforms, the exporter writes KHR_texture_transform and registers it as required so the output file explicitly records the transform dependency.