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Changelog

This page lists the notable feature changes for each release of the glTF Importer & Exporter for Maya plugin. For more information, visit polypulse3d.com.


2.0.0 - 2026-07-06

Added

  • glTF 2.0 / GLB export support: the plugin now exports scenes back out to glTF 2.0 / GLB, in addition to importing them
  • Round-trip friendly export covering PBR materials, animation, cameras, and lights
  • Draco mesh compression and KTX2 (Basis Universal) texture compression on export
  • Export progress reporting and logging, so long exports show clear status feedback

Changed

  • Renamed from "glTF 2.0 Importer" to "glTF Importer and Exporter for Maya" to reflect the new export capability
  • Now published under PolyPulse3D

1.3.0 - 2026-01-14

Added

  • Crash logging and performance diagnostics to help identify and troubleshoot issues

Changed

  • Switched the plugin's license to MIT
  • Default animation playback set to 24 fps
  • Improved texture path resolution for models downloaded from Sketchfab

Fixed

  • Mesh instancing issues when importing glTF files with multiple mesh sources
  • Skin binding now correctly uses the glTF file's inverse bind matrices
  • Emissive intensity handling in StingrayPBS materials
  • Texture path resolution for Sketchfab-sourced models
  • Compatibility issue affecting Maya 2022

Removed

  • The "Exact IBM (Inverse Bind Matrix)" import option

1.2.0

Initial tracked release.