Changelog
This page lists the notable feature changes for each release of the glTF Importer & Exporter for Maya plugin. For more information, visit polypulse3d.com.
2.0.0 - 2026-07-06
Added
- glTF 2.0 / GLB export support: the plugin now exports scenes back out to glTF 2.0 / GLB, in addition to importing them
- Round-trip friendly export covering PBR materials, animation, cameras, and lights
- Draco mesh compression and KTX2 (Basis Universal) texture compression on export
- Export progress reporting and logging, so long exports show clear status feedback
Changed
- Renamed from "glTF 2.0 Importer" to "glTF Importer and Exporter for Maya" to reflect the new export capability
- Now published under PolyPulse3D
1.3.0 - 2026-01-14
Added
- Crash logging and performance diagnostics to help identify and troubleshoot issues
Changed
- Switched the plugin's license to MIT
- Default animation playback set to 24 fps
- Improved texture path resolution for models downloaded from Sketchfab
Fixed
- Mesh instancing issues when importing glTF files with multiple mesh sources
- Skin binding now correctly uses the glTF file's inverse bind matrices
- Emissive intensity handling in StingrayPBS materials
- Texture path resolution for Sketchfab-sourced models
- Compatibility issue affecting Maya 2022
Removed
- The "Exact IBM (Inverse Bind Matrix)" import option
1.2.0
Initial tracked release.