Arnold rendering¶
Render Gaussian splat objects with Arnold for Maya when Arnold is installed and loaded.
Before you start¶
- Install Arnold for Maya for your Maya year and load it in the Plug-in Manager.
- Import (or open) a scene that contains a Gaussian splat object.
- Set the renderer to Arnold.
Maya 2027+
Newer Maya years can use Arnold’s native Gaussian splat path when available. That creates a world-level *_arnoldHold with *_arnoldGS under it (same sibling pattern as V-Ray - not parented under the locator). Older years use the plugin’s Arnold support. Either way, look controls live on the splat shape in the Attribute Editor.
world
├── cactus_splat
│ └── cactus_splatShape ← viewport / Attribute Editor look
└── cactus_splatShape_arnoldHold ← follows the splat automatically
└── cactus_splatShape_arnoldGS ← Arnold beauty (native path)
Recommended settings¶
Ray depth¶
Render Settings → Arnold Renderer → Ray Depth
| Setting | Guidance |
|---|---|
| Transparency Depth | The plugin raises this to at least 128 if it is lower. Dense clouds need far more than Maya’s default of 10. Raise further if the cloud still looks hollow. |
| Total / Transmission Depth | Raised to at least 64 when needed. |
| Diffuse / Specular | Start around Diffuse 2, Specular 0 for pure splat lookdev. |
Sampling¶
| Setting | Starting point |
|---|---|
| Camera (AA) | 6-8 |
| Diffuse | 3-4 |
| Specular | 0 |
Use adaptive sampling for cleaner edges on finals if you like.
Object controls that matter¶
On the splat shape:
| Control | Tip |
|---|---|
| SH Degree | Higher = more view-dependent lighting (and cost). |
| Splat Size | Keep near 1.0 unless you intentionally want larger blobs. |
| Opacity Adjust | Lower if beauty is too bright; raise if too faint. |
| Primitive Percent | 100% for finals; lower for quick tests. |
| Show Planes | Leave off for normal looks. |
On the transform, keep Arnold Opaque off (aiOpaque = 0). Import usually sets this for you.
Common problems¶
| Problem | Try this |
|---|---|
| Blocky / noisy edges | Raise Camera AA |
| Too bright | Lower Opacity Adjust (try 0.5-0.7) |
| Too faint / disappearing | Transparency Depth ≥ 128; Opaque off; raise Opacity Adjust |
| Slow | Lower Primitive Percent; ease sampling |
| Flat “card” look | Show Planes off; Splat Size near 1.0 |
| Wrong orientation | Check Up Axis on the shape |
What to expect¶
Arnold is excellent for integrating splats with Maya lighting and cameras. It will not always match a dedicated splat viewer pixel-for-pixel - treat it as a strong production look, then refine opacity, size, and sampling.