Skip to content

Rendering

Render splats in Maya

Produce beauty frames from the same Gaussian splat object you imported - with Arnold or V-Ray when those renderers are installed and loaded.

Highlights

  • Render the same Maya splat object you placed and lookdev’d in the viewport
  • Arnold for path-traced beauty with SH lighting, opacity, and size controls
  • V-Ray (Maya 2025-2027) via Chaos Gaussian splat objects kept in sync with your locator
  • Attribute Editor Rendering controls drive look; renderer-specific helpers appear when the renderer is loaded
  • Separate from file export - use Export when you need PLY, SOG, or other formats on disk

Pages in this section

Page What you’ll learn
Arnold rendering Ray depth, sampling, and shape controls for solid beauty
V-Ray rendering Hold / GS sync, CPU vs GPU, and which AE controls apply