Rendering
Render splats in Maya
Produce beauty frames from the same Gaussian splat object you imported - with Arnold or V-Ray when those renderers are installed and loaded.
Highlights¶
- Render the same Maya splat object you placed and lookdev’d in the viewport
- Arnold for path-traced beauty with SH lighting, opacity, and size controls
- V-Ray (Maya 2025-2027) via Chaos Gaussian splat objects kept in sync with your locator
- Attribute Editor Rendering controls drive look; renderer-specific helpers appear when the renderer is loaded
- Separate from file export - use Export when you need PLY, SOG, or other formats on disk
Pages in this section¶
| Page | What you’ll learn |
|---|---|
| Arnold rendering | Ray depth, sampling, and shape controls for solid beauty |
| V-Ray rendering | Hold / GS sync, CPU vs GPU, and which AE controls apply |